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Xbox 360 Takes Gaming Into Server Territory

SAN JOSE, Calif. — Microsoft Corp. shifted up from the X86 to a custom triple-core, dual-threaded PowerPC for its Xbox 360 which the company claims delivers 1 teraflop of system-level, floating-point performance. The system marks a further step in the evolution of video game consoles into powerful home entertainment servers.

Officially launched Thursday (May 12), the Xbox 360 uses three custom 3.2 GHz PowerPC cores, each handling two threads. Each core includes a 128-bit vector graphics unit sporting a full 128 registers and 1-Mbyte cache.

In addition, the console includes a graphics chip from ATI Technologies that processes 500 million triangles per second. The ATI chip packs 10 Mbytes of embedded DRAM and 512 Mbytes of external GDDR3 memory running at 700 MHz.

Both chip partners are new to the Xbox. NVidia Corp. provided the graphics chip in the original Xbox that used an Intel X86 CPU.

The Xbox 360 incorporates a broader array of home multimedia features than its predecessor including 16:9 high definition DVD playback at resolutions of either 720-line progressive and 1,080-line interlaced. It also includes built-in communications for instant messaging, voice chat and links to an online Xbox Internet gaming guide and merchandise site.

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