Network Computing is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gaming Companies Eye Storage

Execs in the computer gaming industry are planning to overhaul their storage strategies to cope with spiraling user demand, new high-resolution technologies, and bandwidth issues.

One such firm is Linden Lab, creator of the online game Second Life, where players create characters that inhabit an online world. More than half a million people currently "live" in this parallel universe, and Philip Rosedale, the Linden Lab CEO, estimates that this figure is growing by as much as 20 percent a month. "The average user creates enormous amounts of data," he says.

Currently, Second Life uses 3 Tbytes of usable memory spread across 1,000 Opteron processor-based servers to support its players, backed up by a 30-Tbyte Isilon cluster. (See Isilon, PolyServe Pick Up Funding, Isilon Expands, and Isilon Touts Deals.)

But Rosedale told Byte and Switch that he has an eye on the future. "The big thing that I am waiting to see in storage is more like Google Base or Amazon's S3," he explains. He is particularly intrigued by the latter. (See Amazon Takes Aim at Hosted Storage.)

Google Base, which is currently in beta test, is a free content hosting service. Users can either post individual items via a Web form or upload a number of items using formats such as RDF Site Summary (RSS).

  • 1