UNIFIED COMMUNICATIONS

  • 01/15/2016
    5:09 PM
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10 Hot Technology Trends For 2016

What's in store for enterprise IT in the coming year? Everything from IoT and microservices to wearables and virtual reality.


Comments

Adaptive security

There is even cybersecurity research that studies *how* attackers will attack next (predicting the next strain of malware and such) under the often accurate theory that programmers -- black-hat hackers included -- are lazy and like to recycle.

Re: Adaptive security

All the technologies mentioned here are going to grow in 2016. VR is extremely interesting as the growth of VR might be able to indirectly increase PC sales. For instance, users will build Google's Cardboard and next, they might upgrade their PCs to experiment with some of the newer game titles.

Re: Adaptive security

@Brian.Dean I agree. Major improvements in VR will have a positive effect on PC sales, because whether one needs one or not - If you are a VR fanatic, it will be easy to talk yourself into a more powerful PC.

Re: Adaptive security

VR has a fair number of use cases for entertainment and recreation activities. However, currently it seems that the productive use cases for VR are in majority. For instance, education and training through simulations, healthcare and treating individuals with arachnophobia, etc., architecture, design and collaboration in the workplace.
A PC is going to require twice the amount of system resources for VR than the average PC that is capable of rendering a 3D environment with acceptable quality.

Big Year For VR in 2016 ?

I would expect VR and augmented reality to make some major strides in 2016. I know there are many startups in the area and it will be interesting to see what new developments come out of 2016.

VR has come along way yet as with any relatively new technology - it will take R&D, persistence and time.

Re: Big Year For VR in 2016 ?

[quote=ClassC]I would expect VR and augmented reality to make some major strides in 2016. I know there are many startups in the area and it will be interesting to see what new developments come out of 2016.

VR has come along way yet as with any relatively new technology - it will take R&D, persistence and time.[/quote]
But, i personally feels IoT can gain more momentum than any other field. Its going to be the need of the hour

Re: Big Year For VR in 2016 ?

@Mynet I agree. IoT is certainly more practical in nature, I just recently read somewhere that the Porn Industry is hoping VR will get people to buy porn online again.

Now while this might be important to some, I would not see this as a major break through for society.

Re: Big Year For VR in 2016 ?

@ClassC: To be fair, the adult entertainment industry has historically been an extremely influential driver of new technologies. The industry pretty much decided the debate between Betamax and VHS, for example. It has also been influential in the development of VR, haptic touch, and several other technologies that later become important technologies in the home and/or enterprise.

Re: Big Year For VR in 2016 ?

“I agree. IoT is certainly more practical in nature, I just recently read somewhere that the Porn Industry is hoping VR will get people to buy porn online again. Now while this might be important to some, I would not see this as a major break through for society”

Class C, may be true and that’s the one of the fastest growing industry. Any such device for better viewing/experiencing can be get wide popularity & acceptability.